So this weekend was the 5th annual Global Game Jam, a worldwide event where you have 48 hours to create a game, either by yourself or with a team, using a theme given at the start of the jam. This year’s theme was giving in the presentation of an audio clip, the simple sound of a heart beat. As abstract as it was, people found creative ways to put the theme in their games.
My group and I decided to go 2D this year, using Gamemaker and photoshop to create everything, even though none of us had any skill in it. What we created was “Follow “Your” Heart”, a game where you go around collecting dismembered body parts, using a heart in a jar to guide you around the level.
List of games from the Madison Wisconsin Jam site: http://globalgamejam.org/sites/2013/madison-game-jam-2013/games
My Groups Game:http://globalgamejam.org/2013/follow-your-heart-6
The whole event was spectacular! Every year the theme keeps getting more abstract, leading to more possibilities and more creative games. I can’t wait for next year!
In other news, I have recently finished the book “A Theory of Fun for Game Design”, a book about what a game is and how can we make it more entertaining. It goes in depth about how the mind clumps information together and why, by playing a game, you are sucking the literal “fun” out of it, making games boring and creating a low replay value. It also goes into depth of how games are not story, and about how learning patterns are hardwired into our survival.
Theory of Fun: http://www.theoryoffun.com/
Lot of learning this weekend, and more to come; also I plan to try and blog once a week (primarily Monday) so be on the lookout for them, but before I go I would like to ask you a question. What are Video games? Are they art? Could they be art? Can they be made to teach kids? Post your comments below, I would like to hear from all of you.
Have a good week!